<root>
<Table>
	<Control_Scheme>
		<Name>A</Name>
		<_Editor>
			<Category>Entries:Driving</Category>
			</_Editor>
		<Scheme_Type>
			<Driving>
				<Weapon_Selection_Stick>L_JOY</Weapon_Selection_Stick>
				</Driving>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_CRUISE_CONTROL_B</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cruise control b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PREV_RADIO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio prev</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NEXT_RADIO</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio next</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NITRO</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>nitro</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HORN</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>horn</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_DOWN</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli down</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_UP</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli up</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_TOGGLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics max</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FAST_WEAPON_SWITCH</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ACCELERATE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<Action_Name>tank accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_BRAKE_REVERSE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<Action_Name>tank brake reverse</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_OFFHAND_GRENADE</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_OFFHAND_GRENADE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_VTOL_TRANSITION</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>vtol transition</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_SELF_DESTRUCT</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>self destruct</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rc abort</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_ACCELERATE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_BRAKE_REVERSE</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_SECONDARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_RIGHT</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_LEFT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_DRIVE_ACCELERATE_REVERSE</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>B</Name>
		<_Editor>
			<Category>Entries:Driving</Category>
			</_Editor>
		<Scheme_Type>
			<Driving>
				<Weapon_Selection_Stick>L_JOY</Weapon_Selection_Stick>
				</Driving>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FAST_WEAPON_SWITCH</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_PREV_RADIO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio prev</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NEXT_RADIO</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio next</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NITRO</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>nitro</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HORN</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>horn</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_UP</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli up</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_DOWN</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli down</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_TOGGLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics max</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_CRUISE_CONTROL_B</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cruise control b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ACCELERATE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<Action_Name>tank accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_BRAKE_REVERSE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<Action_Name>tank brake reverse</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_VTOL_TRANSITION</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>vtol transition</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_OFFHAND_GRENADE</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_SELF_DESTRUCT</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>self destruct</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rc abort</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_DRIVE_ACCELERATE_REVERSE</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>A</Name>
		<_Editor>
			<Category>Entries:On Foot</Category>
			</_Editor>
		<Scheme_Type>
			<On_Foot>
				<Weapon_Selection_Stick>L_JOY</Weapon_Selection_Stick>
				</On_Foot>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_JUMP_CLIMB</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DROP_RIOT_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fine aim shoulder cam</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fine aim shoulder cam</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_CROUCH</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>crouch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PICKUP_RELOAD</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>reload</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_TWO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt two, Taunt</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_THREE</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt three, Compliment</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RT</Button>
				<Alternate_Button>LT</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RB</Button>
				<Alternate_Button>LB</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_IN</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom in</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_OUT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom out</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DEBUG_PRATFALL</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>True</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>detonate charges</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>detonate charges</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NUT_SHOT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_HS_EXECUTE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_ON_FOOT_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ON_FOOT_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>General Controls</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Scheme_Type>
			<General></General>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_GAC_RECRUIT_DISMISS</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>recruit</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_CANCEL_ACTIVITY</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>act_cancel</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_ACTION</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>action</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_PAUSE_MENU</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pause</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_MAP_MENU</Action>
				<Button>BACK</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pause_map</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_CELL_OPEN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cell_phone_open</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_TAKE_SCREENSHOT</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>act_cancel</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_UP</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_DOWN</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_LEFT</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_RIGHT</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_CELL_CLOSE</Action>
				<Button>BACK</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>down</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_UP</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_DOWN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_LEFT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_RIGHT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_UP</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_UP</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_DOWN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_DOWN</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_LEFT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_RIGHT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_START</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_QUIT</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_SELECT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>select</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>BACK</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>abort</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>abort</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_PGUP</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_PGDN</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_X</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>X</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L1</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>ltrig</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L2</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lbump</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R1</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rtrig</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R2</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rbump</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L_COMBO</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>ltrig</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R_COMBO</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rtrig</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L_COMBO</Action>
				<Button>LT</Button>
				<Alternate_Button>LB</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lcombo</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R_COMBO</Action>
				<Button>RT</Button>
				<Alternate_Button>RB</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rcombo</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_PRESS</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lthumb</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>True</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_PRESS</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rthumb</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>True</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKIP_MODAL_SEQUENCE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>skip</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_UP</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_DOWN</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_LEFT</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_RIGHT</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_A</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>a</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_B</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_Y</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>y</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_FIGHT_CLUB_BLOCK</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>block</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MP_SCOREBOARD</Action>
				<Button>BACK</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>mp score</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TUTORIAL_CONTINUE</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tutorial continue</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_WRECKER_EXTEND_CORD</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_WRECKER_RETRACT_CORD</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_TOWING_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_TOWING_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_RELEASE_VEHICLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_DBNO_SELF_REVIVAL</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>DBNO self revival</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_TAKE_HUMAN_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<Action_Name>grab human shield</Action_Name>
				</Control>
			<Control>
				<Action>CBA_GAC_THROW_HUMAN_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_CAMERA_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CAMERA_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_WALK_FORWARD_BACKWARD</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_WALK_TURN_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_FIGHT_CLUB_SELECT_TARGET</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_STEER</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_HYDRAULIC_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_HYDRAULIC_FRONT_REAR</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_RAISE_LOWER</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_ROTATE_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_EXTEND_CABLE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ZOOM_IN_OUT</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_PAN_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_PAN_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_TURRET_CAMERA_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>LEFT_STICK_AXIS_X</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_TURRET_CAMERA_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>LEFT_STICK_AXIS_Y</Alternate_Axis>
				<Alternate_Inverted>True</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_LEFT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_STRAIGHT</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>B</Name>
		<_Editor>
			<Category>Entries:On Foot</Category>
			</_Editor>
		<Scheme_Type>
			<On_Foot>
				<Weapon_Selection_Stick>L_JOY</Weapon_Selection_Stick>
				</On_Foot>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PICKUP_RELOAD</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>reload</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>shoulder cam</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RT</Button>
				<Alternate_Button>LT</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DIVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>dive</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DEBUG_PRATFALL</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>True</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_CROUCH</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>crouch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_JUMP_CLIMB</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pickup havok</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DROP_RIOT_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_ONE</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 1</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_TWO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 2</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_THREE</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 3</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_IN</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom in</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_OUT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom out</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NUT_SHOT</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>detonate charges</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_HS_EXECUTE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_ON_FOOT_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ON_FOOT_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>C</Name>
		<_Editor>
			<Category>Entries:Driving</Category>
			</_Editor>
		<Scheme_Type>
			<Driving>
				<Weapon_Selection_Stick>R_JOY</Weapon_Selection_Stick>
				</Driving>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FAST_WEAPON_SWITCH</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_PREV_RADIO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio prev</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NEXT_RADIO</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio next</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HORN</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>horn</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NITRO</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>nitro</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_TOGGLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics max</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_CRUISE_CONTROL_B</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cruise control b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ACCELERATE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<Action_Name>tank accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_BRAKE_REVERSE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<Action_Name>tank brake reverse</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_DRIVE_ACCELERATE_REVERSE</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_UP_DOWN</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>C</Name>
		<_Editor>
			<Category>Entries:On Foot</Category>
			</_Editor>
		<Scheme_Type>
			<On_Foot>
				<Weapon_Selection_Stick>R_JOY</Weapon_Selection_Stick>
				</On_Foot>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PICKUP_RELOAD</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>reload</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>shoulder cam</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RT</Button>
				<Alternate_Button>LT</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DIVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>dive</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DEBUG_PRATFALL</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>True</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_CROUCH</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>crouch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_JUMP_CLIMB</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pickup havok</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DROP_RIOT_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_ONE</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 1</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_TWO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 2</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_THREE</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt 3</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_IN</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom in</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_OUT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom out</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NUT_SHOT</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>detonate charges</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_HS_EXECUTE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_ON_FOOT_INV_UP_DOWN</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ON_FOOT_INV_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>N</Name>
		<_Editor>
			<Category>Entries:Driving</Category>
			</_Editor>
		<Scheme_Type>
			<Driving>
				<Weapon_Selection_Stick>R_JOY</Weapon_Selection_Stick>
				</Driving>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FAST_WEAPON_SWITCH</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_PREV_RADIO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio prev</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NEXT_RADIO</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio next</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NITRO</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>nitro</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HORN</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>horn</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_TOGGLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics max</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_CRUISE_CONTROL_B</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cruise control b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ACCELERATE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<Action_Name>tank accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_BRAKE_REVERSE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<Action_Name>tank brake reverse</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_UP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli up</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_DOWN</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli down</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_DRIVE_ACCELERATE_REVERSE</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>N</Name>
		<_Editor>
			<Category>Entries:On Foot</Category>
			</_Editor>
		<Scheme_Type>
			<On_Foot>
				<Weapon_Selection_Stick>R_JOY</Weapon_Selection_Stick>
				</On_Foot>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_JUMP_CLIMB</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>grab human shield</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DROP_RIOT_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<Action_Name>drop riot shield</Action_Name>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>shoulder camera</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>shoulder camera</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_CROUCH</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>crouch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PICKUP_RELOAD</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>reload</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_TWO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt two, Taunt</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_THREE</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt three, Compliment</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RT</Button>
				<Alternate_Button>LT</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_IN</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom in</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_OUT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom out</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DEBUG_PRATFALL</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>True</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NUT_SHOT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<Action_Name>melee attack</Action_Name>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<Action_Name>detonate charges</Action_Name>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_HS_EXECUTE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_ON_FOOT_INV_UP_DOWN</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ON_FOOT_INV_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>T</Name>
		<_Editor>
			<Category>Entries:On Foot</Category>
			</_Editor>
		<Scheme_Type>
			<On_Foot>
				<Weapon_Selection_Stick>R_JOY</Weapon_Selection_Stick>
				</On_Foot>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_OFC_ATTACK_PRIMARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack primary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NORMAL_ATTACK</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee normal attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SPRINT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sprint</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ATTACK_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>attack secondary</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_JUMP_CLIMB</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>grab human shield</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DROP_RIOT_SHIELD</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_SHOULDER_CAMERA</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fine aim shoulder cam</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_POWER_ATTACK</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee power attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_CROUCH</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>crouch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PICKUP_RELOAD</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>reload</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_WEAPON_MENU</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_TWO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt two, Taunt</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_TAUNT_THREE</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>taunt three, Compliment</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_PRATFALL</Action>
				<Button>RT</Button>
				<Alternate_Button>LT</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_IN</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom in</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_ZOOM_OUT</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>sniper scope zoom out</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MULTI_PRATFALL</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>multi_pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DEBUG_PRATFALL</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pratfall</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>True</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_MELEE_NUT_SHOT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>melee attack</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_DETONATE_CHARGES</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>detonate charges</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_DIVE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKYDIVE_FLIP</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_OFC_HS_EXECUTE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SWORD_SWEEP</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_SHOCKWAVE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_FLAME_BREATH</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_AVATAR_DASH</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_ON_FOOT_INV_UP_DOWN</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ON_FOOT_INV_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>GCN</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Scheme_Type>
			<General></General>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_GAC_RECRUIT_DISMISS</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>recruit</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_CANCEL_ACTIVITY</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>act_cancel</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_ACTION</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>action</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_PAUSE_MENU</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pause</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_MAP_MENU</Action>
				<Button>BACK</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>pause_map</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_WEAPON_SWITCH_CW</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch cw</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_WEAPON_SWITCH_CCW</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch ccw</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_CELL_OPEN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cell_phone_open</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_GAC_TAKE_SCREENSHOT</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>act_cancel</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_UP</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_DOWN</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_LEFT</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_DP_RIGHT</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_CELL_CLOSE</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>down</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_UP</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_DOWN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_LEFT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_RIGHT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_UP</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_UP</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_DOWN</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_DOWN</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_LEFT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>RIGHT_STICK_DIR_RIGHT</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_START</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_QUIT</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_SELECT</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>select</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>BACK</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>abort</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>abort</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_PGUP</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_PGDN</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_X</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>X</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L1</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>ltrig</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L2</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lbump</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R1</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rtrig</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R2</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rbump</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L_COMBO</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>ltrig</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R_COMBO</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rtrig</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_L_COMBO</Action>
				<Button>LT</Button>
				<Alternate_Button>LB</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lcombo</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_R_COMBO</Action>
				<Button>RT</Button>
				<Alternate_Button>RB</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rcombo</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_LS_PRESS</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>lthumb</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>True</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_RS_PRESS</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rthumb</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>True</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SKIP_MODAL_SEQUENCE</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>skip</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_UP</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_DOWN</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_LEFT</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_INVENTORY_RIGHT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_A</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>a</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_B</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MENU_Y</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>y</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_FIGHT_CLUB_BLOCK</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>block</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_MP_SCOREBOARD</Action>
				<Button>BACK</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>mp score</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TUTORIAL_CONTINUE</Action>
				<Button>START</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tutorial continue</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_WRECKER_EXTEND_CORD</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_WRECKER_RETRACT_CORD</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_TOWING_RIGHT</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_TOWING_LEFT</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_TOW_TRUCK_RELEASE_VEHICLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_DBNO_SELF_REVIVAL</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>DBNO self revival</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_CAMERA_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CAMERA_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_WALK_FORWARD_BACKWARD</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_WALK_TURN_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_FIGHT_CLUB_SELECT_TARGET</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_STEER</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_HYDRAULIC_LEFT_RIGHT</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVE_HYDRAULIC_FRONT_REAR</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_RAISE_LOWER</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_ROTATE_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_CRANE_EXTEND_CABLE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_ZOOM_IN_OUT</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_PAN_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_PAN_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_TURRET_CAMERA_ROTATE</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>LEFT_STICK_AXIS_X</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_TURRET_CAMERA_ELEVATE</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>True</Inverted>
				<Alternate_Axis>LEFT_STICK_AXIS_Y</Alternate_Axis>
				<Alternate_Inverted>True</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_LEFT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_VPC_TURRET_STRAIGHT</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	<Control_Scheme>
		<Name>Satellite Controls</Name>
		<Scheme_Type>
			<Satellite></Satellite>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_SWC_FIRE_GUIDED</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire guided</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_FIRE_GUIDED</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire guided</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_FIRE_FREE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire free</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_FIRE_FREE</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire free</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_FIRE_BULLETS</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire bullets</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_FIRE_BULLETS</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>fire bullets</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_MISSILE_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate missile</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_MISSILE_ACCELERATE</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_SWC_MISSILE_DECELERATE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>decelerate missile</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_SWC_MISSILE_DECELERATE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_SATELLITE_CAMERA_VERT</Action>
				<Axis>RIGHT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_SATELLITE_CAMERA_HORZ</Action>
				<Axis>RIGHT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Control_Scheme>
	<Control_Scheme>
		<Name>X</Name>
		<_Editor>
			<Category>Entries:Driving</Category>
			</_Editor>
		<Scheme_Type>
			<Driving>
				<Weapon_Selection_Stick>L_JOY</Weapon_Selection_Stick>
				</Driving>
			</Scheme_Type>
		<Controls>
			<Control>
				<Action>CBA_VDC_WEAPON_MENU</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon menu</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HANDBRAKE</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>handbrake</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_CRUISE_CONTROL_B</Action>
				<Button>D_DOWN</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>cruise control b</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>accelerate</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>brake</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PREV_RADIO</Action>
				<Button>D_LEFT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio prev</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NEXT_RADIO</Action>
				<Button>D_RIGHT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>radio next</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_NITRO</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>nitro</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FIREARM</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>firearm</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HORN</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>horn</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_LOOK_BEHIND</Action>
				<Button>X</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>look behind</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli fire secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_RIGHT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe right</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_TURN_LEFT</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli strafe left</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_DOWN</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli down</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_DOWN</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli down</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_UP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli up</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HELI_UP</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>heli up</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_TOGGLE</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>hydraulics max</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_FAST_WEAPON_SWITCH</Action>
				<Button>D_UP</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>weapon switch</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ACCELERATE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_UP</Stick_Direction>
				<Action_Name>tank accelerate</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_BRAKE_REVERSE</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>LEFT_STICK_DIR_DOWN</Stick_Direction>
				<Action_Name>tank brake reverse</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire primary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank fire secondary</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_RIGHT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate right</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_TANK_ROTATE_LEFT</Action>
				<Button>UNBOUND</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>tank rotate left</Action_Name>
				<X360>False</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>False</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_OFFHAND_GRENADE</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_OFFHAND_GRENADE</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_VTOL_TRANSITION</Action>
				<Button>A</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>vtol transition</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				<PC>True</PC>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_SELF_DESTRUCT</Action>
				<Button>Y</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>self destruct</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_RC_ABORT</Action>
				<Button>B</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<Action_Name>rc abort</Action_Name>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_ACCELERATE</Action>
				<Button>RT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_BRAKE_REVERSE</Action>
				<Button>LT</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_PRIMARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_SECONDARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>False</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>False</X360>
				<PS3>True</PS3>
				<PC>False</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_RIGHT</Action>
				<Button>RS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_PLANE_TURN_LEFT</Action>
				<Button>LS</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_PRIMARY</Action>
				<Button>RB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			<Control>
				<Action>CBA_VDC_WATERCRAFT_FIRE_SECONDARY</Action>
				<Button>LB</Button>
				<Alternate_Button>UNBOUND</Alternate_Button>
				<Stick_Direction>STICK_DIR_UNBOUND</Stick_Direction>
				<X360>True</X360>
				<PS3>True</PS3>
				<PC>True</PC>
				<Debug_Only>False</Debug_Only>
				<Non_Release_Final>False</Non_Release_Final>
				</Control>
			</Controls>
		<Axes>
			<Axis>
				<Action>CAA_DRIVE_ACCELERATE_REVERSE</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_UP_DOWN</Action>
				<Axis>LEFT_STICK_AXIS_Y</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			<Axis>
				<Action>CAA_DRIVING_INV_LEFT_RIGHT</Action>
				<Axis>LEFT_STICK_AXIS_X</Axis>
				<Inverted>False</Inverted>
				<Alternate_Axis>STICK_AXIS_UNBOUND</Alternate_Axis>
				<Alternate_Inverted>False</Alternate_Inverted>
				</Axis>
			</Axes>
		</Control_Scheme>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Control_Scheme</Name>
	<Type>TableDescription</Type>
	<Display_Name>Control Scheme</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<MaxLength>23</MaxLength>
		</Element>
	<Element>
		<Name>Scheme_Type</Name>
		<Type>ComboElement</Type>
		<Display_Name>Scheme Type</Display_Name>
		<Element>
			<Name>General</Name>
			<Type>Element</Type>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>On_Foot</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Weapon_Selection_Stick</Name>
				<Type>Reference</Type>
				<Reference>
					<File>control_mappings\sticks.xtbl</File>
					<Type>Sticks.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Driving</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Weapon_Selection_Stick</Name>
				<Type>Reference</Type>
				<Reference>
					<File>control_mappings\sticks.xtbl</File>
					<Type>Sticks.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Satellite</Name>
			<Type>Element</Type>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>Controls</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Control</Name>
			<Type>Element</Type>
			<Element>
				<Name>Action</Name>
				<Type>Reference</Type>
				<Description>Action to bind the button to.</Description>
				<Reference>
					<File>control_mappings\control_actions.xtbl</File>
					<Type>Control_Action.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Button</Name>
				<Type>Reference</Type>
				<Description>Button bound to an action.</Description>
				<Default>UNBOUND</Default>
				<Reference>
					<File>control_mappings\buttons.xtbl</File>
					<Type>Button.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Alternate_Button</Name>
				<Type>Reference</Type>
				<Display_Name>Alternate Button</Display_Name>
				<Description>Alternate button bound to an action.</Description>
				<Default>UNBOUND</Default>
				<Reference>
					<File>control_mappings\buttons.xtbl</File>
					<Type>Button.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Stick_Direction</Name>
				<Type>Selection</Type>
				<Display_Name>Stick Direction</Display_Name>
				<Description>A stick direction you can bind to, acts as a button.</Description>
				<Default>STICK_DIR_UNBOUND</Default>
				<Choice>STICK_DIR_UNBOUND</Choice>
				<Choice>LEFT_STICK_DIR_UP</Choice>
				<Choice>LEFT_STICK_DIR_DOWN</Choice>
				<Choice>LEFT_STICK_DIR_RIGHT</Choice>
				<Choice>LEFT_STICK_DIR_LEFT</Choice>
				<Choice>RIGHT_STICK_DIR_UP</Choice>
				<Choice>RIGHT_STICK_DIR_DOWN</Choice>
				<Choice>RIGHT_STICK_DIR_RIGHT</Choice>
				<Choice>RIGHT_STICK_DIR_LEFT</Choice>
				</Element>
			<Element>
				<Name>Action_Name</Name>
				<Type>String</Type>
				<Display_Name>Action Name</Display_Name>
				<Description>Data name associated with the bound button. (Note: these will be converted to lowercase before stored.)</Description>
				<Required>false</Required>
				<MaxLength>23</MaxLength>
				</Element>
			<Element>
				<Name>X360</Name>
				<Type>Selection</Type>
				<Description>Whether this control is valid on Xbox 360.</Description>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>PS3</Name>
				<Type>Selection</Type>
				<Description>Whether this control is valid on PS3.</Description>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>PC</Name>
				<Type>Selection</Type>
				<Description>Whether this control is valid on PC.</Description>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Debug_Only</Name>
				<Type>Selection</Type>
				<Display_Name>Debug Only</Display_Name>
				<Description>Whether this control is only valid in debug.</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Non_Release_Final</Name>
				<Type>Selection</Type>
				<Display_Name>Non-Release Final</Display_Name>
				<Description>Whether this control is invalid in a "Release Final" build.</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			</Element>
		<Num_Display_Rows>500</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Axes</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Axis</Name>
			<Type>Element</Type>
			<Element>
				<Name>Action</Name>
				<Type>Reference</Type>
				<Description>Action to bind the axis to.</Description>
				<Reference>
					<File>control_mappings\control_axis_actions.xtbl</File>
					<Type>Control_Axis_Action.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Axis</Name>
				<Type>Selection</Type>
				<Description>Specifies a primary axis and stick.</Description>
				<Default>STICK_AXIS_UNBOUND</Default>
				<Choice>STICK_AXIS_UNBOUND</Choice>
				<Choice>RIGHT_STICK_AXIS_X</Choice>
				<Choice>RIGHT_STICK_AXIS_Y</Choice>
				<Choice>LEFT_STICK_AXIS_X</Choice>
				<Choice>LEFT_STICK_AXIS_Y</Choice>
				</Element>
			<Element>
				<Name>Inverted</Name>
				<Type>Selection</Type>
				<Description>Whether the primary axis is inverted.</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>Alternate_Axis</Name>
				<Type>Selection</Type>
				<Display_Name>Alternate Axis</Display_Name>
				<Description>Specifies an alternate axis and stick.</Description>
				<Default>STICK_AXIS_UNBOUND</Default>
				<Choice>STICK_AXIS_UNBOUND</Choice>
				<Choice>RIGHT_STICK_AXIS_X</Choice>
				<Choice>RIGHT_STICK_AXIS_Y</Choice>
				<Choice>LEFT_STICK_AXIS_X</Choice>
				<Choice>LEFT_STICK_AXIS_Y</Choice>
				</Element>
			<Element>
				<Name>Alternate_Inverted</Name>
				<Type>Selection</Type>
				<Display_Name>Alternate Inverted</Display_Name>
				<Description>Whether the alternate axis is inverted.</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			</Element>
		<Num_Display_Rows>500</Num_Display_Rows>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Driving</Name>
			</Category>
		<Category>
			<Name>On Foot</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>