<root>
<Table>
	<Action_node_npc>
		<Name>Dummy NPC</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Stationary_Node>True</Stationary_Node>
		<Animations></Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Flashpoint_test</Name>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Sex>male</Sex>
		<Team>Police</Team>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Spawn_Only>True</Spawn_Only>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Animations>
			<State>
				<Actions>
					<Animation_action>stand turn left 180</Animation_action>
					</Actions>
				<Animation_State>stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Flashpoint_test2</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Stationary_Node>False</Stationary_Node>
		<Sex>male</Sex>
		<Team>Gang</Team>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Cheer Routine A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Anything</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations></Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PayPhone_User</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Can_Be_Bumped>True</Can_Be_Bumped>
		<Persona_situation>Special_Talking_On_The_Phone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>payphone</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ATM_User</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>atm user</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ATM_Wait_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>atm wait a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ATM_Wait_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Special_Hating</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>atm wait b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ATM_Wait_C</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>atm wait c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Test_NPC</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Animations></Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bench_Sitter_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_Alone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit cellphone</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>bench sit smoke ash</Animation_action>
					<Animation_action>bench sit smoke drag</Animation_action>
					<Animation_action>bench sit smoke cough</Animation_action>
					</Actions>
				<Animation_State>bench sit smoke</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit newspaper</Animation_State>
				</State>
			</Animations>
		<Startle_anim>bench sit startle</Startle_anim>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bench_Sitter_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit hunched</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit text</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit eat a</Animation_State>
				</State>
			</Animations>
		<Startle_anim>bench sit startle</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bum_Garbage_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Persona_situation>Special_Hating</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bum garbage dig</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bum_Garbage_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Persona_situation>Special_Doomsaying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bum garbage dig b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>GuitarPlayer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Model_List>
			<Model>npc_ped_biker04_fw</Model>
			<Model>npc_ped_middleage03_mh</Model>
			<Model>npc_ped_youngmale01_mw</Model>
			<Model>npc_ped_youngmale02_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>guitar stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Smoker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Voc_Cough</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>smoker a ash</Animation_action>
					<Animation_action>smoker a cough</Animation_action>
					<Animation_action>smoker a drag</Animation_action>
					</Actions>
				<Animation_State>smoker a</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker b ash</Animation_action>
					<Animation_action>smoker b cough</Animation_action>
					<Animation_action>smoker b drag</Animation_action>
					</Actions>
				<Animation_State>smoker b</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker c ash</Animation_action>
					<Animation_action>smoker c cough</Animation_action>
					<Animation_action>smoker c drag</Animation_action>
					</Actions>
				<Animation_State>smoker c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Drinker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>drinker a drink</Animation_action>
					</Actions>
				<Animation_State>drinker a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>CellPhone_Talker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Special_Talking_On_The_Phone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>smartphone</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>NewsPaper_Reader</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Newspaper Read Idle</Animation_action>
					</Actions>
				<Animation_State>newspaper read</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>3.0</Min_anim_delay>
		<Max_anim_delay>6.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>YogaMaster</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_With_Friends</Persona_situation>
		<Model_List>
			<Model>npc_ped_youngfem01_fw</Model>
			<Model>npc_ped_youngfem04_fa</Model>
			<Model>npc_ped_youngfem02_fb</Model>
			<Model>npc_ped_youngmale05_mw</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Yoga Idle</Animation_action>
					</Actions>
				<Animation_State>yoga</Animation_State>
				</State>
			</Animations>
		<Startle_anim>yoga startled</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bum_Smokes</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<React_To_Peds>True</React_To_Peds>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Special_Panhandling</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Bum Bum Smoke A</Animation_action>
					<Animation_action>Bum Bum Smoke B</Animation_action>
					</Actions>
				<Animation_State>bum bum smokes</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Bum_Begging</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Special_Panhandling</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bum beg</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Protester</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Protest_03_Saints</Persona_situation>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>protest a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>protest b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Hoe_Confront</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Persona_situation>Observe_PC_Insult</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>hoe talk c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>hoe talk a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Idle_Talker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Idle_Talker2</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Smoker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions>
					<Animation_action>smoker a ash</Animation_action>
					<Animation_action>smoker a cough</Animation_action>
					<Animation_action>smoker a drag</Animation_action>
					</Actions>
				<Animation_State>smoker a</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker b ash</Animation_action>
					<Animation_action>smoker b cough</Animation_action>
					<Animation_action>smoker b drag</Animation_action>
					</Actions>
				<Animation_State>smoker b</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker c ash</Animation_action>
					<Animation_action>smoker c cough</Animation_action>
					<Animation_action>smoker c drag</Animation_action>
					</Actions>
				<Animation_State>smoker c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Vomiter</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Spawn_Only>True</Spawn_Only>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>vomitting</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Crowd_Cheer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Persona_situation>Voc_Cheer</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer A</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer D</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Dancer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Voc_Cheer</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>dance a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_BusD_FunnyWait</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Spawn_Only>True</Spawn_Only>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Hotdog_Eater</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>hotdog eat</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Sandwich_eater</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>False</Spawn_Only>
		<Never_Exit>False</Never_Exit>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>sandwich eat</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Hotdog_Eater</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>hotdog eat</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Nailgunner</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Model_List>
			<Model>npc_ped_construction1_mb</Model>
			<Model>npc_ped_construction2_mh</Model>
			<Model>npc_ped_roadcrew01_mw</Model>
			</Model_List>
		<Sex>male</Sex>
		<Animations>
			<State>
				<Actions>
					<Animation_action>construction nailgun bang</Animation_action>
					<Animation_action>construction nailgun wipe</Animation_action>
					</Actions>
				<Animation_State>construction nailgun</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>6.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Newspaper_Leaner</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>newspaper lean</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Leaner</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_Alone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>News_Shopkeeper</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Team>Civilian</Team>
		<Persona_situation>Special_Store_Owner_Greet</Persona_situation>
		<Model_List>
			<Model>npc_ped_old01_mw</Model>
			<Model>npc_ped_old02_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bench sit hunched</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>bench sit smoke ash</Animation_action>
					<Animation_action>bench sit smoke drag</Animation_action>
					<Animation_action>bench sit smoke cough</Animation_action>
					</Actions>
				<Animation_State>bench sit smoke</Animation_State>
				</State>
			</Animations>
		<Startle_anim>bench sit startle</Startle_anim>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>HandWarmer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Model_List>
			<Model>npc_bum03_mb</Model>
			<Model>npc_bum</Model>
			<Model>npc_ped_old01_mw</Model>
			<Model>npc_ped_old02_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Bum Warm hands Idle</Animation_action>
					</Actions>
				<Animation_State>bum warm hands</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>6.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BumGround_Beg</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Persona_situation>Special_Panhandling</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Bum Ground Beg Idle</Animation_action>
					</Actions>
				<Animation_State>bum ground beg</Animation_State>
				</State>
			</Animations>
		<Startle_anim>Bum Ground Beg Startled</Startle_anim>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>6.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BumGround_smoker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Persona_situation>Special_Doomsaying</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Bum Ground Smoke Ash</Animation_action>
					<Animation_action>Bum Ground Smoke Cough</Animation_action>
					<Animation_action>Bum Ground Smoke Drag</Animation_action>
					</Actions>
				<Animation_State>bum ground smoke</Animation_State>
				</State>
			</Animations>
		<Startle_anim>Bum Ground Smoke Startled</Startle_anim>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>3.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Browser</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_Alone</Persona_situation>
		<Sex>female</Sex>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>browse</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Browser Crouched</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>browse crouch</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Newspaper_Still</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Sex>male</Sex>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>newspaper read</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>JackHammer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Persona_situation>Misc_Collision_With_PC</Persona_situation>
		<Model_List>
			<Model>npc_ped_construction1_mb</Model>
			<Model>npc_ped_construction2_mh</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions>
					<Animation_action>construction jackhammer wipe</Animation_action>
					</Actions>
				<Animation_State>construction jackhammer</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>0.1</Min_anim_delay>
		<Max_anim_delay>0.2</Max_anim_delay>
		<Single_Use>false</Single_Use>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Construct_SignGuy</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Persona_situation>Observe_PC_Is_Blocking_Path</Persona_situation>
		<Model_List>
			<Model>npc_ped_roadcrew01_mw</Model>
			<Model>npc_ped_roadcrew02_mb</Model>
			<Model>npc_ped_roadcrew03_mh</Model>
			<Model>npc_ped_roadcrew04_ma</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions>
				    <Animation_action>construction roadsign stop</Animation_action>
					<Animation_action>construction roadsign wavethrough</Animation_action>
	                </Actions>
				<Animation_State>construction roadsign stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<Single_Use>false</Single_Use>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BumBenchSleep</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bum bench sleep</Animation_State>
				</State>
			</Animations>
		<Startle_anim>Bum Bench Startled</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Can_Be_Bumped>False</Can_Be_Bumped>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BumGround_Drinker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Persona_situation>Drunk_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Bum Ground Drink Sip</Animation_action>
					</Actions>
				<Animation_State>bum ground drink</Animation_State>
				</State>
			</Animations>
		<Startle_anim>Bum Ground Drink Startle</Startle_anim>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>6.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FP_Cellphone_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>False</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Special_Talking_On_The_Phone</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Cell A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FP_Patrol_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<EquipWeapon>True</EquipWeapon>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>fp gang patrol a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FP_LookOut_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Special_Hating</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<EquipWeapon>True</EquipWeapon>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Lookout A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FP_Talk_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Special_Hanging_Out_With_Friends</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>fp gang talk a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FP_Talk_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>fp gang talk b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Dancer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Team>Civilian</Team>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Voc_Cheer</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>dance a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>dance d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Hoe_Standing</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_ho01_fw</Model>
			<Model>npc_ped_ho02_fa</Model>
			<Model>npc_ped_ho05_fw</Model>
			<Model>npc_ped_ho06_fa</Model>
			</Model_List>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Ho_Solicits_John</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>Hoe Makeup Apply</Animation_action>
					<Animation_action>Hoe Wave</Animation_action>
					</Actions>
				<Animation_State>hoe stand a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>hoe stand b</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>Hoe Smoke Ash</Animation_action>
					<Animation_action>Hoe Smoke Drag</Animation_action>
					</Actions>
				<Animation_State>hoe stand smoke</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>hoe talk d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Hoe_Pacer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_ho06_fa</Model>
			<Model>npc_ped_ho03_fb</Model>
			<Model>npc_ped_ho04_fh</Model>
			<Model>npc_ped_ho05_fw</Model>
			</Model_List>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Ho_Solicits_John</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>hoe pacing</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Hoe_Confront</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_ho01_fw</Model>
			<Model>npc_ped_ho02_fa</Model>
			<Model>npc_ped_ho03_fb</Model>
			<Model>npc_ped_ho04_fh</Model>
			</Model_List>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Voc_Negative_Response</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>hoe talk c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>hoe talk a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BumBoxSleep</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<CowerAnims>
			<CowerAnim>Bum Box Cower</CowerAnim>
			</CowerAnims>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum04_fb</Model>
			<Model>npc_bum02_fw</Model>
			<Model>npc_bum03_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bum box sleep</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Crackhead_Tweaker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum03_mb</Model>
			<Model>npc_ped_punk01_mw</Model>
			<Model>npc_ped_punk06_fb</Model>
			</Model_List>
		<Persona_situation>Voc_Whimper</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>crackhead tweaking</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>crackhead ground</Animation_State>
				</State>
			</Animations>
	    <Single_Use>false</Single_Use>
		<Min_anim_delay>0.1</Min_anim_delay>
		<Max_anim_delay>0.2</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Pisser</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Sex>male</Sex>
		<Persona_situation>Voc_Cough</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>piss in public</Animation_action>
					</Actions>
				<Animation_State>stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		<Single_Use>true</Single_Use>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Vomiter</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Drunk_Node>True</Drunk_Node>
		<Persona_situation>Voc_Vomit</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>vomitting</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Table_SitterA</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<CowerAnims>
			<CowerAnim>Table Cower A</CowerAnim>
			<CowerAnim>Table Cower B</CowerAnim>
			<CowerAnim>Table Cower C</CowerAnim>
			</CowerAnims>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_Alone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>table drink</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>table eat</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>table laptop</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>TableTalk_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<CowerAnims>
			<CowerAnim>Table Cower A</CowerAnim>
			<CowerAnim>Table Cower B</CowerAnim>
			<CowerAnim>Table Cower C</CowerAnim>
			</CowerAnims>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Can_Not_Exit>False</Can_Not_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_With_Friends</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>table talk a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>TableTalk_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<CowerAnims>
			<CowerAnim>Table Cower A</CowerAnim>
			<CowerAnim>Table Cower B</CowerAnim>
			<CowerAnim>Table Cower C</CowerAnim>
			</CowerAnims>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>table talk b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ShoeShiner</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Model_List>
			<Model>npc_ped_old01_mw</Model>
			<Model>npc_ped_old02_mb</Model>
			<Model>npc_ped_middleage03_mh</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>shoe shine</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ShoeCust</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>shoe shine customer</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>KnockOff_Sales</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Sex>male</Sex>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>sell knockoffs</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>FlowerSeller</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_youngfem04_fa</Model>
			<Model>npc_ped_youngfem05_fw</Model>
			<Model>npc_ped_youngfem01_fw</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>sell flowers</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>CameraMan</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_youngmale01_mw</Model>
			<Model>npc_ped_youngmale02_mb</Model>
			<Model>npc_ped_youngmale05_mw</Model>
			<Model>npc_ped_youngmale06_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>cameraman</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Reporter</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_bizwoman01_fw</Model>
			<Model>npc_ped_youngmale03_mh</Model>
			<Model>npc_ped_bizman02_mb</Model>
			<Model>npc_ped_youngfem05_fw</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>reporter</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BusA_Waiting</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BusB_Leaning</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BusC_NewsWait</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BusD_FunnyWait</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>bus loiter d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Crackhead_Ground</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>False</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Never_Exit>True</Never_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Model_List>
			<Model>npc_bum</Model>
			<Model>npc_bum03_mb</Model>
			<Model>npc_ped_punk02_mb</Model>
			<Model>npc_ped_punk05_fw</Model>
			</Model_List>
		<Persona_situation>Voc_Whimper</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>crackhead ground</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>crackhead tweaking</Animation_State>
				</State>
			</Animations>
		<Single_Use>false</Single_Use>
		<Min_anim_delay>0.1</Min_anim_delay>
		<Max_anim_delay>0.2</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Crowd_Cheer_LowRez</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>True</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Model_List>
			<Model>npc_distant_human</Model>
			</Model_List>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Cheer A</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Cheer B</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Cheer C</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Cheer D</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Crowd_Cheer_Fence</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>True</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Model_List>
			<Model>npc_ped_biker03_mw</Model>
			<Model>npc_ped_youngmale03_mh</Model>
			<Model>npc_ped_youngfem02_fb</Model>
			<Model>npc_ped_old01_mw</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer A</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer B</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer C</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer D</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Crowd_Cheer_Behind</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Spawn_Only>True</Spawn_Only>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Stationary_Node>False</Stationary_Node>
		<Model_List>
			<Model>npc_ped_youngmale01_mw</Model>
			<Model>npc_ped_biker01_mw</Model>
			<Model>npc_ped_youngmale02_mb</Model>
			<Model>npc_ped_youngmale06_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer A</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer D</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>LookOut_STAG</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Voc_Startled</Persona_situation>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Lookout A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		<RequiresRifle>True</RequiresRifle>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Patrol_STAG</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Patrol A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		<RequiresRifle>True</RequiresRifle>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Patrol_NG</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Model_List>
			<Model>npc_ng_male_soldier</Model>
			<Model>npc_ng_male_soldier02_mb</Model>
			<Model>npc_ng_male_soldier03_mh</Model>
			<Model>npc_ng_male_soldier04_ma</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Patrol A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		<RequiresRifle>True</RequiresRifle>
		</Action_node_npc>
	<Action_node_npc>
		<Name>LookOut_NG</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Voc_Startled</Persona_situation>
		<Model_List>
			<Model>npc_ng_male_soldier</Model>
			<Model>npc_ng_male_soldier02_mb</Model>
			<Model>npc_ng_male_soldier03_mh</Model>
			<Model>npc_ng_male_soldier04_ma</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Lookout A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		<RequiresRifle>True</RequiresRifle>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Idle_Talker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Idle_Talker2</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking d</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Protestor</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Protest_03_Saints</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>protest a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>protest b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>STAG_Idle_Talker</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stand talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag standing</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		</Action_node_npc>
	<Action_node_npc>
		<Name>STAG_Idle_Talker2</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<Persona_situation>Voc_Positive_Response</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stag standing</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		</Action_node_npc>
	<Action_node_npc>
		<Name>STAG_Idle_Talker3</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<Persona_situation>Misc_Walk_By_Ambient</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag standing</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		</Action_node_npc>
	<Action_node_npc>
		<Name>STAG_Idle_Talker4</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Model_List>
			<Model>npc_stag_male_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_fem_soldier2b</Model>
			</Model_List>
		<Persona_situation>Voc_Negative_Response</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag talking c</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stag standing</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PhotoOperGuy</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>True</Stationary_Node>
		<Persona_situation>Special_Photo_Op</Persona_situation>
		<SupportsNonHeroic>True</SupportsNonHeroic>
		<SupportsHeroic>False</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>photo op stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BDSM_KissMyFeet</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>kissing feet a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		<Model_List>
			<Model>npc_ped_gimp01_mw</Model>
			<Model>npc_ped_gimp02_fw</Model>
			<Model>npc_ped_gimp03_mb</Model>
			<Model>npc_ped_gimp04_fhw</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BDSM_KissFeet</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>kissing feet b</Animation_State>
				</State>
			</Animations>
		<Startle_anim>KissFeet Startled</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BDSM_Whipper</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions>
					<Animation_action>whip a</Animation_action>
					</Actions>
				<Animation_State>whip prep a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		<Model_List>
			<Model>npc_ped_gimp01_mw</Model>
			<Model>npc_ped_gimp02_fw</Model>
			<Model>npc_ped_gimp03_mb</Model>
			<Model>npc_ped_gimp04_fhw</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BDSM_Whipped</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions>
					<Animation_action>whip b</Animation_action>
					</Actions>
				<Animation_State>whip prep b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BDSM_Paddler</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>paddle stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Model_List>
			<Model>npc_ped_gimp01_mw</Model>
			<Model>npc_ped_gimp02_fw</Model>
			<Model>npc_ped_gimp03_mb</Model>
			<Model>npc_ped_gimp04_fhw</Model>
			</Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ColdHo</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Hating</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>ho shivering a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>ho shivering b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>MakeOut_Dude</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Voc_Making_Out</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>makeout a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>MakeOut_Chick</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Voc_Making_Out</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>makeout b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>DirectionGiver</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Voc_Negative_Response</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>give directions a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>DirectionGetter</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Voc_Positive_Response</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>give directions b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		<Synced_Animation>true</Synced_Animation>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PornPeddler</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>male</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Model_List>
			<Model>npc_ped_biker04_fw</Model>
			<Model>npc_ped_middleage03_mh</Model>
			<Model>npc_ped_youngmale01_mw</Model>
			<Model>npc_ped_youngmale02_mb</Model>
			</Model_List>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>porn peddler</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>BrowseItems</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>False</Never_Exit>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>browse shelf stand a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>browse shelf crouch</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>browse shelf hunch</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>MascotAttract</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_mascot02</Model>
			<Model>npc_ped_mascot03</Model>
			<Model>npc_ped_mascot04</Model>
			<Model>npc_ped_mascot05</Model>
			</Model_List>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>mascot attract a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>mascot attract b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>CasinoSpectator</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Persona_situation>Special_Hanging_Out_With_Friends</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>casino spectate a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>casino spectate b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>casino spectate c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>CageDancer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>cage dance a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cage dance b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>StripClubSitter</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>stripclub sit</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stripclub smoke sit</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stripclub drink sit</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>stripclub money sit</Animation_State>
				</State>
			</Animations>
		<Startle_anim>StripClub Sit Startled</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>SlotStandPlayer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>slot machine stand angry</Animation_action>
					<Animation_action>slot machine stand dissapointed</Animation_action>
					<Animation_action>slot machine stand happy</Animation_action>
					</Actions>
				<Animation_State>slot machine stand idle</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>LapDance_Get</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 1 b</Animation_State>
				</State>
			</Animations>
		<Startle_anim>stripclub sit startled</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>LapDancer_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_stripper03_fh</Model>
			<Model>npc_ped_stripper01_fw</Model>
			<Model>npc_ped_stripper02_fb</Model>
			<Model>npc_ped_stripper04_fa</Model>
			</Model_List>
		<Persona_situation>Special_Being_Romantic</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 1 a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>LapDancer_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_stripper01_fw</Model>
			<Model>npc_ped_stripper03_fh</Model>
			<Model>npc_ped_stripper06_fb</Model>
			<Model>npc_ped_stripper05_fw</Model>
			</Model_List>
		<Persona_situation>Voc_Making_Out</Persona_situation>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 2 a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Stripper_OnBack</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_stripper05_fw</Model>
			<Model>npc_ped_stripper06_fb</Model>
			<Model>npc_ped_stripper02_fb</Model>
			<Model>npc_ped_stripper01_fw</Model>
			</Model_List>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>pole dancing d</Animation_State>
				</State>
			</Animations>
		<Startle_anim>back getup</Startle_anim>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Stand_Strip</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_stripper06_fb</Model>
			<Model>npc_ped_stripper05_fw</Model>
			<Model>npc_ped_stripper04_fa</Model>
			<Model>npc_ped_stripper03_fh</Model>
			</Model_List>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 2 a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 1 a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PoleDancer_A</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Model_List>
			<Model>npc_ped_stripper01_fw</Model>
			<Model>npc_ped_stripper02_fb</Model>
			<Model>npc_ped_stripper03_fh</Model>
			<Model>npc_ped_stripper05_fw</Model>
			</Model_List>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>pole dancing a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PoleDancer_B</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_stripper05_fw</Model>
			<Model>npc_ped_stripper03_fh</Model>
			<Model>npc_ped_stripper02_fb</Model>
			<Model>npc_ped_stripper01_fw</Model>
			</Model_List>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>pole dancing b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>PoleDancer_C</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_ped_stripper04_fa</Model>
			<Model>npc_ped_stripper02_fb</Model>
			<Model>npc_ped_stripper01_fw</Model>
			<Model>npc_ped_stripper03_fh</Model>
			</Model_List>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Num_Resource_Requests>2</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>pole dancing c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>STAG_Stand</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Model_List>
			<Model>npc_stag_fem_soldier2b</Model>
			<Model>npc_stag_fem_soldier</Model>
			<Model>npc_stag_male_soldier2b</Model>
			<Model>npc_stag_male_soldier</Model>
			</Model_List>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>False</Spawn_Only>
		<Animations>
			<State>
				<Actions>
					<Animation_action>stag stand communicate</Animation_action>
					<Animation_action>stag stand weapon check</Animation_action>
					<Animation_action>stag stand weapon shoulder</Animation_action>
					</Actions>
				<Animation_State>stag standing</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>3.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<EquipWeapon>True</EquipWeapon>
		</Action_node_npc>
	<Action_node_npc>
		<Name>TerminalStander</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>terminal stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Terminal_Typer</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>terminal use</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Stand_Strip_cower</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Sex>female</Sex>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_stripper06_fb</Model>
			<Model>npc_ped_stripper05_fw</Model>
			<Model>npc_ped_stripper04_fa</Model>
			<Model>npc_ped_stripper03_fh</Model>
			</Model_List>
		<Can_Not_Exit>True</Can_Not_Exit>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 3 a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Lap Dance 2 A alt</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 1 a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cage dance b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>ColdHo_Flow</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Hating</Persona_situation>
		<Model_List>
			<Model>npc_ped_mascot02</Model>
			</Model_List>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>ho shivering a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>ho shivering b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Pisser_Flow</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Persona_situation>Voc_Cough</Persona_situation>
		<Model_List>
			<Model>npc_ped_mascot02</Model>
			</Model_List>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Spawn_Only>False</Spawn_Only>
		<Animations>
			<State>
				<Actions>
					<Animation_action>piss in public</Animation_action>
					</Actions>
				<Animation_State>stand</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		<Single_Use>true</Single_Use>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Stand_Strip_Flow</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Model_List>
			<Model>npc_ped_mascot02</Model>
			</Model_List>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 2 a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>lap dance 1 a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Surv_Crowd_Chr_Strp</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<SupportsHeroic>True</SupportsHeroic>
		<Persona_situation>Voc_Cheer</Persona_situation>
		<Model_List>
			<Model>npc_s_ped_stripper01_fw</Model>
			<Model>npc_ped_stripper03_fh</Model>
			<Model>npc_ped_stripper05_fw</Model>
			<Model>npc_ped_stripper06_fb</Model>
			</Model_List>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer A</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>Crowd Close Cheer D</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>2.0</Min_anim_delay>
		<Max_anim_delay>7.0</Max_anim_delay>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Protester_Furry</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Civilian</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Protest_04_Murderbrawl</Persona_situation>
		<Model_List>
			<Model>npc_ped_mascot07</Model>
			<Model>npc_ped_mascot08</Model>
			<Model>npc_ped_mascot09</Model>
			<Model>npc_ped_mascot10</Model>
			</Model_List>
		<Spawn_Priority>Action Node (high)</Spawn_Priority>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>protest a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>protest b</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<Required_NPC>true</Required_NPC>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Smoker_Saint</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Saints</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_Alone</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>smoker a ash</Animation_action>
					<Animation_action>smoker a cough</Animation_action>
					<Animation_action>smoker a drag</Animation_action>
					</Actions>
				<Animation_State>smoker a</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker b ash</Animation_action>
					<Animation_action>smoker b cough</Animation_action>
					<Animation_action>smoker b drag</Animation_action>
					</Actions>
				<Animation_State>smoker b</Animation_State>
				</State>
			<State>
				<Actions>
					<Animation_action>smoker c ash</Animation_action>
					<Animation_action>smoker c cough</Animation_action>
					<Animation_action>smoker c drag</Animation_action>
					</Actions>
				<Animation_State>smoker c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>4.0</Max_anim_delay>
		<Model_List></Model_List>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Cell_Talker_saints</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Saints</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Stationary_Node>False</Stationary_Node>
		<Persona_situation>Special_Talking_On_The_Phone</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone a</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone b</Animation_State>
				</State>
			<State>
				<Actions></Actions>
				<Animation_State>cellphone c</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Drinker_saints</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Saints</Team>
		<Never_Exit>True</Never_Exit>
		<Spawn_Only>True</Spawn_Only>
		<Persona_situation>Special_Hanging_Out_With_Friends</Persona_situation>
		<Animations>
			<State>
				<Actions>
					<Animation_action>drinker a drink</Animation_action>
					</Actions>
				<Animation_State>drinker a</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Sandwich_eater_saint</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Team>Saints</Team>
		<Spawn_Only>True</Spawn_Only>
		<Never_Exit>True</Never_Exit>
		<Persona_situation>Special_Enjoying</Persona_situation>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>sandwich eat</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>5.0</Min_anim_delay>
		<Max_anim_delay>10.0</Max_anim_delay>
		<SupportsHeroic>True</SupportsHeroic>
		</Action_node_npc>
	<Action_node_npc>
		<Name>Lookout_saint</Name>
		<_Editor>
			<Category>Action Node NPCs</Category>
			</_Editor>
		<Spawn_Only>True</Spawn_Only>
		<Num_Resource_Requests>1</Num_Resource_Requests>
		<Persona_situation>Special_Hating</Persona_situation>
		<SupportsHeroic>True</SupportsHeroic>
		<Animations>
			<State>
				<Actions></Actions>
				<Animation_State>FP Gang Lookout A</Animation_State>
				</State>
			</Animations>
		<Min_anim_delay>1.0</Min_anim_delay>
		<Max_anim_delay>5.0</Max_anim_delay>
		<Team>Saints</Team>
		<EquipWeapon>True</EquipWeapon>
		<RequiresRifle>True</RequiresRifle>
		</Action_node_npc>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Action_node_npc</Name>
	<Type>TableDescription</Type>
	<Display_Name>Action node npc</Display_Name>
	<Description>If you want more than 60, a programmer must bump MAX_ACTION_NODE_NPC_TYPES</Description>
	<MaxCount>260</MaxCount>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<MaxLength>20</MaxLength>
		</Element>
	<Element>
		<Name>Animations</Name>
		<Type>Grid</Type>
		<Element>
			<Name>State</Name>
			<Type>Element</Type>
			<Element>
				<Name>Animation_State</Name>
				<Type>Reference</Type>
				<Display_Name>Animation State</Display_Name>
				<MaxCount>4</MaxCount>
				<Reference>
					<File>anim_states.xtbl</File>
					<Type>State.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Actions</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Animation_action</Name>
					<Type>Reference</Type>
					<Display_Name>Animation Action</Display_Name>
					<MaxCount>4</MaxCount>
					<Reference>
						<File>anim_actions.xtbl</File>
						<Type>Action.Name</Type>
						<OpenSeparate>False</OpenSeparate>
						</Reference>
					</Element>
				<Max_Children>4</Max_Children>
				<Min_Children>0</Min_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Max_Children>4</Max_Children>
		<Min_Children>0</Min_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>CowerAnims</Name>
		<Type>Grid</Type>
		<Required>false</Required>
		<Element>
			<Name>CowerAnim</Name>
			<Type>Reference</Type>
			<Reference>
				<File>anim_states.xtbl</File>
				<Type>State.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Max_Children>3</Max_Children>
		<Min_Children>0</Min_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Enter_anim</Name>
		<Type>Reference</Type>
		<Display_Name>Enter animation</Display_Name>
		<Description>Animation that will be played when a pedestrian enters this special spawn.</Description>
		<Required>false</Required>
		<Reference>
			<File>anim_actions.xtbl</File>
			<Type>Action.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Exit_anim</Name>
		<Type>Reference</Type>
		<Display_Name>Exit animation</Display_Name>
		<Description>Animation that will be played when a pedestrian enters this special spawn.</Description>
		<Required>false</Required>
		<Reference>
			<File>anim_actions.xtbl</File>
			<Type>Action.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Startle_anim</Name>
		<Type>Reference</Type>
		<Display_Name>Startle animation</Display_Name>
		<Description>Will override normal animation action when the character is startled by gunfire, etc.</Description>
		<Required>false</Required>
		<Reference>
			<File>anim_actions.xtbl</File>
			<Type>Action.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Min_anim_delay</Name>
		<Type>Float</Type>
		<Display_Name>Min animation delay</Display_Name>
		<Description>Minimum time that will elapse before a selected animation is played again.</Description>
		<Default>5.0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Max_anim_delay</Name>
		<Type>Float</Type>
		<Display_Name>Max animation delay</Display_Name>
		<Description>Maximum time that will elapse before a selected animation is played again.</Description>
		<Default>10.0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Persona_situation</Name>
		<Type>Reference</Type>
		<Display_Name>Persona situation</Display_Name>
		<Description>Determines the set of lines this special spawn character will play when they play their action animation.</Description>
		<Required>false</Required>
		<Reference>
			<File>audio_line_tags.xtbl</File>
			<Type>Audio_line.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Model_List</Name>
		<Type>Grid</Type>
		<Display_Name>Model List</Display_Name>
		<Required>false</Required>
		<MaxCount>4</MaxCount>
		<Element>
			<Name>Model</Name>
			<Type>Reference</Type>
			<Reference>
				<File>character.xtbl</File>
				<Type>Character.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Num_Display_Rows>4</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Num_Resource_Requests</Name>
		<Type>Int</Type>
		<Display_Name>Num Resource Requests</Display_Name>
		<Description>If this is optionally selected, then this determines how many resource requests can be made from the Model List.</Description>
		<Required>false</Required>
		<Default>1</Default>
		<MinValue>1</MinValue>
		<MaxValue>4</MaxValue>
		</Element>
	<Element>
		<Name>Sex</Name>
		<Type>Selection</Type>
		<Required>false</Required>
		<Default>male</Default>
		<Choice>male</Choice>
		<Choice>female</Choice>
		</Element>
	<Element>
		<Name>Team</Name>
		<Type>Selection</Type>
		<Required>false</Required>
		<Choice>Police</Choice>
		<Choice>Civilian</Choice>
		<Choice>Gang</Choice>
		<Choice>Saints</Choice>
		</Element>
	<Element>
		<Name>Required_NPC</Name>
		<Type>Selection</Type>
		<Display_Name>Required NPC</Display_Name>
		<Description>For multi-person spawns.  If a required NPC doesn't spawn, nobody spawns.  If a required NPC despawns, everybody despawns.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Spawn_Priority</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn Priority</Display_Name>
		<Description>Sometimes you need a lot of peds using action nodes (e.g. a night club).  Do you steal from the sidewalks to create a crowd of action node users?</Description>
		<Required>false</Required>
		<Default>Sidewalk (normal)</Default>
		<Choice>Sidewalk (normal)</Choice>
		<Choice>Action Node (high)</Choice>
		</Element>
	<Element>
		<Name>Synced_Animation</Name>
		<Type>Selection</Type>
		<Display_Name>Synced Animation</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Single_Use</Name>
		<Type>Selection</Type>
		<Display_Name>Single Use</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Flee_On_Exit</Name>
		<Type>Selection</Type>
		<Display_Name>Flee On Exit</Display_Name>
		<Description>Used with Single Use.  Pedestrian will flee after performing their action.










































Ignored if single  use is not checked.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Follow_Nodes</Name>
		<Type>Grid</Type>
		<Display_Name>Follow Nodes</Display_Name>
		<Description>Types of NPC nodes this NPC should use directly after leaving this node</Description>
		<Required>false</Required>
		<Element>
			<Name>Node</Name>
			<Type>Reference</Type>
			<Reference>
				<File>action_node_npcs.xtbl</File>
				<Type>Action_node_npc.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Random_destination_percent</Name>
		<Type>Float</Type>
		<Display_Name>Random destination percent</Display_Name>
		<Description>Percentage of time the NPC leaving this node will not go to a follow node and go to a random node instead. Ignored if no follow nodes</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Get_Bag</Name>
		<Type>Selection</Type>
		<Display_Name>Get Bag</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Can_Use_With_Bag</Name>
		<Type>Selection</Type>
		<Display_Name>Can Use With Bag</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Reverse_Enter</Name>
		<Type>Selection</Type>
		<Display_Name>Reverse Enter</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>ExitOnItemDislodge</Name>
		<Type>Selection</Type>
		<Display_Name>Exit On Item Dislodge</Display_Name>
		<Description>If an item, such as the inmate scrub bucket get knocked, should the person leave the node?</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Never_Exit</Name>
		<Type>Selection</Type>
		<Display_Name>Never Exit Voluntarily</Display_Name>
		<Description>Npcs should never choose to leave this node. They can be caused to flee it however</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Can_Not_Exit</Name>
		<Type>Selection</Type>
		<Display_Name>Can Not Exit</Display_Name>
		<Description>The only way the ped can leave this node is ragdoll, death, or despawn</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Spawn_Only</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn Only</Display_Name>
		<Description>No one can walk up and use this node</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Standardize_Height</Name>
		<Type>Selection</Type>
		<Display_Name>Standardize Height</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>React_To_Peds</Name>
		<Type>Selection</Type>
		<Display_Name>React To Peds</Display_Name>
		<Description>if this is set to true, this NPC will play their action when a ped comes close</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>NPC_Dies</Name>
		<Type>Selection</Type>
		<Display_Name>NPC Dies</Display_Name>
		<Description>Kills the person using this node after they complete their action</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Drunk_Node</Name>
		<Type>Selection</Type>
		<Display_Name>Drunk Node</Display_Name>
		<Description>If this node is supposed to be for drunks</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Can_Be_Bumped</Name>
		<Type>Selection</Type>
		<Display_Name>Can Be Bumped</Display_Name>
		<Description>Can an NPC be bumped out of this node</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Stationary_Node</Name>
		<Type>Selection</Type>
		<Display_Name>Stationary Node</Display_Name>
		<Description>True if the person in this node is not supposed to move their controller position. Marked as true if not set</Description>
		<Required>false</Required>
		<Default>True</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>SpawnInAir</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn In Air</Display_Name>
		<Description>Used for failed skydiver.  Spawn him way off the ground.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>SpawnOffNavmesh</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn Off Navmesh</Display_Name>
		<Description>We can spawn off the navmesh.  Useful for suicide jumpers.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>SupportsNonHeroic</Name>
		<Type>Selection</Type>
		<Display_Name>Supports Non Heroic</Display_Name>
		<Description>Indicates whether the node npc supports characters with non heroic skeletons</Description>
		<Required>false</Required>
		<Default>True</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>SupportsHeroic</Name>
		<Type>Selection</Type>
		<Display_Name>Supports Heroic</Display_Name>
		<Description>Indicates whether the node npc supports characters with heroic skeletons</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>EquipWeapon</Name>
		<Type>Selection</Type>
		<Display_Name>Equip Weapon</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>RequiresRifle</Name>
		<Type>Selection</Type>
		<Display_Name>Requires Rifle</Display_Name>
		<Description>Only works if equip weapon is true</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Action Node NPCs</Name>
		</Category>
	</EntryCategories>
</root>