<root>
<Table>
	<Action_node_group>
		<Name>Flashpoint_test</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Flashpoint_test</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Flashpoint_test2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Flashpoint_test</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FP_Cell_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>FP_Cellphone_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FP_GANG_Talk_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Reference_object>FP_GANG_Talk_A</Reference_object>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_FP_GANG_Talk_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>FP_Talk_A</NPC>
			<NPC>FP_Talk_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PayPhone</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>PayPhone</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PayPhone</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>PayPhone_User</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PayPhone_Wall</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>PayPhone_Wall</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ATM</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>ATM</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ATM</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>ATM_User</NPC>
			<NPC>ATM_Wait_A</NPC>
			<NPC>ATM_Wait_B</NPC>
			<NPC>ATM_Wait_C</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bench</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Reference_object>Bench</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Bench</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Bench_Sitter_B</NPC>
			<NPC>Bench_Sitter_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Garbage_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Garbage_A</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Garbage_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Bum_Garbage_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Garbage_B</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Garbage_B</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Garbage_B</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Bum_Garbage_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Smoker</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Smoker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Hoe_Argue</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Hoe_Confront</NPC>
			<NPC>Surv_Hoe_Confront</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Idle_Talk_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Surv_Idle_Talk_2</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Idle_Talk_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Idle_Talker</NPC>
			<NPC>Surv_Idle_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Idle_Talk_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Surv_Idle_Talk_3</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Idle_Talk_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Idle_Talker</NPC>
			<NPC>Surv_Idle_Talker</NPC>
			<NPC>Surv_Idle_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Idle_Talk_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Surv_Idle_Talk_4</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>4</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Idle_Talk_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<MaxSpawns>4</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Idle_Talker</NPC>
			<NPC>Surv_Idle_Talker</NPC>
			<NPC>Surv_Idle_Talker2</NPC>
			<NPC>Surv_Idle_Talker2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_BusD_FunnyWait</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>4</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BusD_FunnyWait</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Vomit</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Vomiter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Crowd_Cheer</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>300</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>6</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Crowd_Cheer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Dancer</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>8</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Dancer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Hotdog_Eat</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Hotdog_Eater</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Drinker</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Drinker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>CellPhone_Talking</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>CellPhone_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NewsPaper_Read</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>NewsPaper_Reader</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>GuitarPlayer</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Reference_object>GuitarPlayer</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_GuitarPlayer</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>GuitarPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Yoga</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>90</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Reference_object>Yoga</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Yoga</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>90</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>YogaMaster</NPC>
			<NPC>YogaMaster</NPC>
			<NPC>YogaMaster</NPC>
			<NPC>YogaMaster</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bum_BumSmokes</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			<Flag>day</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Bum_Smokes</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bum_Beg</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Bum_Begging</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ProtestGroup_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Reference_object>ProtestGroup_A</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Anti_Saints_Node>False</Anti_Saints_Node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Protest_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Protest_B</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Protester</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Anti_Saints_Node>True</Anti_Saints_Node>
		<NPC_List>
			<NPC>Protester</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Sandwich_Eat</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Sandwich_eater</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Hotdog_Eat</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Hotdog_Eater</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NailGunner</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Nailgunner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NewspaperMachine</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>NewspaperMachine</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewspaperLean</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Newspaper_Leaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Leaner</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Leaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>StoolNews</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Reference_object>StoolNews</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_StoolNews</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>News_Shopkeeper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BumFireBarrell</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Reference_object>BumFireBarrell</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BumBarrel_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>HandWarmer</NPC>
			<NPC>HandWarmer</NPC>
			<NPC>HandWarmer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BumGround_Beg</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BumGround_Beg</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BumGround_Smoke</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BumGround_smoker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NewsStand</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>NewsStand</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewsStand_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Browser</NPC>
			<NPC>Newspaper_Still</NPC>
			<NPC>Newspaper_Still</NPC>
			<NPC>News_Shopkeeper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewsStand_B</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Browser Crouched</NPC>
			<NPC>Newspaper_Still</NPC>
			<NPC>Leaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewsStand_C</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Browser</NPC>
			<NPC>Smoker</NPC>
			<NPC>NewsPaper_Reader</NPC>
			<NPC>Sandwich_eater</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ConstructionZone</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>1</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>260</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>370</Convert_to_ped_max_delay>
		<Reference_object>ConstructionZone</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>JackHammer</NPC>
			<NPC>JackHammer</NPC>
			<NPC>JackHammer</NPC>
			<NPC>Construct_SignGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ConstructZone</Name>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>260</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>370</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			</Spawning>
		<NPC_List>
			<NPC>JackHammer</NPC>
			<NPC>JackHammer</NPC>
			<NPC>JackHammer</NPC>
			<NPC>Construct_SignGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BumBenchSleep</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BumBenchSleep</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BumGround_Drink</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>90</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>150</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BumGround_Drinker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FP_Patrol_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>FP_Patrol_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FP_LookOut_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>FP_LookOut_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Dancer</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dancer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Hoe_Standing</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>90</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Hoe_Standing</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Hoe_Pacing</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>150</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Hoe_Pacer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Hoe_Argue</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Hoe_Argue</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BumBox</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>BumBox</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BumBox</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>night</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BumBoxSleep</NPC>
			<NPC>BumGround_Drinker</NPC>
			<NPC>BumGround_smoker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crackhead_Tweaker</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>300</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>400</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Crackhead_Tweaker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Piss_Break</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Pisser</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Vomit</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Vomiter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>TableSit</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>TableSit</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_TableSit</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Table_SitterA</NPC>
			<NPC>Table_SitterA</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_TableTalk</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>TableTalk_A</NPC>
			<NPC>TableTalk_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ShoeShine</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>ShoeShine</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ShoeShine</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>ShoeShiner</NPC>
			<NPC>ShoeCust</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Knockoff</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>KnockOff_Sales</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>KnockOffSales</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Reference_object>KnockOffSales</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			<Flag>night</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FlowerSales</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Reference_object>FlowerSales</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			<Flag>night</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_FlowerSales</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>FlowerSeller</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NewsCrew</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Reference_object>NewsCrew</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewsCrew</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>180</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>CameraMan</NPC>
			<NPC>Reporter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BusA_Waiting</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BusA_Waiting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BusB_Leaning</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BusB_Leaning</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BusC_NewsWait</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BusC_NewsWait</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BusD_FunnyWait</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>45</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>BusD_FunnyWait</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crackhead_Ground</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Crackhead_Ground</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crowd_Cheer_LowRez</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>300</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Crowd_Cheer_LowRez</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crowd_Cheer_Fence</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>300</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Crowd_Cheer_Fence</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crowd_Cheer_Behind</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>300</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Crowd_Cheer_Behind</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LookOut_NG</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>LookOut_NG</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Patrol_STAG</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Stag_Node>True</Stag_Node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Patrol_STAG</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Patrol_NG</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Patrol_NG</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LookOut_STAG</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Stag_Node>True</Stag_Node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>LookOut_STAG</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Idle_Talkers_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Idle_Talkers_4</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Idle_Talkers_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Idle_Talker</NPC>
			<NPC>Idle_Talker</NPC>
			<NPC>Idle_Talker2</NPC>
			<NPC>Idle_Talker2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Idle_Talkers_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Idle_Talkers_3</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Idle_Talkers_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Idle_Talker</NPC>
			<NPC>Idle_Talker</NPC>
			<NPC>Idle_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Idle_Talkers_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>Idle_Talkers_2</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Idle_Talkers_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Idle_Talker</NPC>
			<NPC>Idle_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Smoker</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Smoker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Protest_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Surv_Protest_A</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>5</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Hoe_Argue</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Surv_Hoe_Argue</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Protest_A</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>5</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Surv_Protest_B</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			<NPC>Surv_Protestor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>STAG_Idle_Talk_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>STAG_Idle_Talk_3</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Stag_Node>True</Stag_Node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>STAG_Idle_Talk_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>STAG_Idle_Talk_4</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Stag_Node>True</Stag_Node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>STAG_Idle_Talk_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>STAG_Idle_Talk_2</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Stag_Node>True</Stag_Node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_STAG_Idle_Talk_4</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>STAG_Idle_Talker</NPC>
			<NPC>STAG_Idle_Talker2</NPC>
			<NPC>STAG_Idle_Talker</NPC>
			<NPC>STAG_Idle_Talker2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_STAG_Idle_Talk_3</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>STAG_Idle_Talker</NPC>
			<NPC>STAG_Idle_Talker2</NPC>
			<NPC>STAG_Idle_Talker2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_STAG_Idle_Talk_2</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Player_Allowed>False</Player_Allowed>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>STAG_Idle_Talker</NPC>
			<NPC>STAG_Idle_Talker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PhotoOp</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			<Flag>night</Flag>
			</Spawning>
		<MaxSpawns>0</MaxSpawns>
		<NPC_List>
			<NPC>PhotoOperGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BDSM_FeetKissing</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>BDSM_FeetKissing</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BDSM_FeetKiss</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>BDSM_KissMyFeet</NPC>
			<NPC>BDSM_KissFeet</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BDSM_Whipping</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>BDSM_Whipping</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BDSM_Whipping</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>BDSM_Whipper</NPC>
			<NPC>BDSM_Whipped</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BDSM_PaddleStand</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>BDSM_Paddler</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Ho_Shivering</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>ColdHo</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>MakinOut</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>MakinOut</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_MakinOut</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>MakeOut_Dude</NPC>
			<NPC>MakeOut_Chick</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>GiveDirections</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>GiveDirections</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_GiveDirections</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>DirectionGiver</NPC>
			<NPC>DirectionGetter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PornPeddler</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>PornPeddler</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseItems</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>BrowseItems</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>MascotAttractMode</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>MascotAttract</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>CasinoSpectator</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>CasinoSpectator</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>CageDancer</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>CageDancer</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_CageDancer</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>CageDancer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>StripClubChairSit</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>StripClubChairSit</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_StripClubChair</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>StripClubSitter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SlotStandPlay</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>SlotStandPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LapDance_b</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>LapDance_b</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LapDance_B</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>LapDance_Get</NPC>
			<NPC>LapDancer_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LapDance_a</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>LapDance_a</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LapDance_a</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>LapDance_Get</NPC>
			<NPC>LapDancer_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Stripper_OnBack</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Stripper_OnBack</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Stripper_SdDance</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Stand_Strip</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PoleDance_A</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>PoleDance_A</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoleDance_A</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>PoleDancer_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Hoe_Argue</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>180</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Hoe_Confront</NPC>
			<NPC>Hoe_Confront</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PoleDance_B</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>PoleDance_B</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoleDance_B</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>PoleDancer_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PoleDance_C</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>PoleDance_C</Reference_object>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoleDance_C</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>PoleDancer_C</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>STAG_Standing</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>STAG_Stand</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Terminal_Stand</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>TerminalStander</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Terminal_Typing</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Terminal_Typer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Stripper_Sd_Cower</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Stand_Strip_cower</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Ho_Shivering_Flow</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>ColdHo_Flow</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Piss_Break_Flow</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Pisser_Flow</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Stripper_SdDance_Flo</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Stand_Strip_Flow</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Surv_Crd_Stripper</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>300</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Surv_Crowd_Chr_Strp</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Protester_Furry</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<Anti_Saints_Node>False</Anti_Saints_Node>
		<NPC_List>
			<NPC>Protester_Furry</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Smoker_Saint</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Smoker_Saint</NPC>
			</NPC_List>
		<Store_ownership_spawn>True</Store_ownership_spawn>
		<Instance_Cap>2</Instance_Cap>
		</Action_node_group>
	<Action_node_group>
		<Name>Cell_Talk_saint</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Cell_Talker_saints</NPC>
			</NPC_List>
		<Store_ownership_spawn>True</Store_ownership_spawn>
		<Instance_Cap>2</Instance_Cap>
		</Action_node_group>
	<Action_node_group>
		<Name>Drinker_saints</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Drinker_saints</NPC>
			</NPC_List>
		<Store_ownership_spawn>True</Store_ownership_spawn>
		</Action_node_group>
	<Action_node_group>
		<Name>Sandwich_Eat_saint</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			<Flag>night</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Sandwich_eater_saint</NPC>
			</NPC_List>
		<Instance_Cap>2</Instance_Cap>
		</Action_node_group>
	<Action_node_group>
		<Name>LookOut_Saints</Name>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>0</MaxSpawns>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Lookout_saint</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Smoker_Saint</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Smoker_Saint</NPC>
			</NPC_List>
		<Instance_Cap>3</Instance_Cap>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Cell_Talk_saint</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Cell_Talker_saints</NPC>
			</NPC_List>
		<Instance_Cap>2</Instance_Cap>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Drinker_saints</Name>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawning>
			<Flag>day</Flag>
			<Flag>night</Flag>
			<Flag>noon</Flag>
			<Flag>evening</Flag>
			</Spawning>
		<NPC_List>
			<NPC>Drinker_saints</NPC>
			</NPC_List>
		<Instance_Cap>3</Instance_Cap>
		</Action_node_group>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Action_node_group</Name>
	<Type>TableDescription</Type>
	<Display_Name>Action node group</Display_Name>
	<Description>If you want more than 60, a programmer must bump MAX_ACTION_NODE_GROUP_TYPES</Description>
	<MaxCount>300</MaxCount>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<MaxLength>20</MaxLength>
		</Element>
	<Element>
		<Name>Spawning</Name>
		<Type>Flags</Type>
		<Description>Set the allowed spawn TODs for this group.</Description>
		<Flag>day</Flag>
		<Flag>night</Flag>
		<Flag>noon</Flag>
		<Flag>evening</Flag>
		</Element>
	<Element>
		<Name>Min_spacing</Name>
		<Type>Float</Type>
		<Display_Name>Minimum spacing</Display_Name>
		<Description>Each point in the special spawn must be at least this far from other peds before it will spawn.</Description>
		<Default>1.5</Default>
		<MinValue>0.5</MinValue>
		</Element>
	<Element>
		<Name>Outdoor_node</Name>
		<Type>Selection</Type>
		<Display_Name>Outdoor node</Display_Name>
		<Description>This spawn is outdoors and will not be used if it's raining.</Description>
		<Required>false</Required>
		<Default>true</Default>
		<Choice>true</Choice>
		<Choice>false</Choice>
		</Element>
	<Element>
		<Name>Use_In_Rain</Name>
		<Type>Selection</Type>
		<Display_Name>Use In Rain</Display_Name>
		<Description>These action nodes should only be used in the rain</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Store_browsing</Name>
		<Type>Selection</Type>
		<Display_Name>Store browsing</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Store_ownership_spawn</Name>
		<Type>Selection</Type>
		<Display_Name>Owned Store Only</Display_Name>
		<Description>If true, this action node only spawns if the nearest owned store is owned by the player.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Exclusive_Actions</Name>
		<Type>Selection</Type>
		<Display_Name>Exclusive Actions</Display_Name>
		<Description>Only one person in this group can play an action at a time.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>sequence_nodes</Name>
		<Type>Selection</Type>
		<Display_Name>Sequence Nodes</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>On_Water</Name>
		<Type>Selection</Type>
		<Display_Name>On Water</Display_Name>
		<Description>This group should be placed on water. All nodes in this group should be set to Spawn Only</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Spawn_During_High_Notoriety</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn During High Notoriety</Display_Name>
		<Description>Spawn even during high notoriety any other related situations</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Convert_to_ped_min_delay</Name>
		<Type>Int</Type>
		<Display_Name>Min lifespan</Display_Name>
		<Description>Minimum delay (secs) before this character will convert to a sidewalk-strolling ped.</Description>
		<Default>30</Default>
		</Element>
	<Element>
		<Name>Convert_to_ped_max_delay</Name>
		<Type>Int</Type>
		<Display_Name>Max lifespan</Display_Name>
		<Description>Maximum delay (secs) before this character will convert to a sidewalk-strolling ped.</Description>
		<Default>60</Default>
		</Element>
	<Element>
		<Name>NPC_List</Name>
		<Type>Grid</Type>
		<Display_Name>NPC List</Display_Name>
		<Element>
			<Name>NPC</Name>
			<Type>Reference</Type>
			<Reference>
				<File>action_node_npcs.xtbl</File>
				<Type>Action_node_npc.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Max_Children>4</Max_Children>
		<Min_Children>1</Min_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Player_Allowed</Name>
		<Type>Selection</Type>
		<Display_Name>Player Allowed</Display_Name>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Reference_object</Name>
		<Type>String</Type>
		<Display_Name>Reference object</Display_Name>
		<Description>If this is set, the group is not a true group, but a reference to a preset group of relatively placed action nodes</Description>
		<Required>false</Required>
		</Element>
	<Element>
		<Name>Spawn_Timer</Name>
		<Type>Int</Type>
		<Display_Name>Spawn Timer</Display_Name>
		<Description>Minimum time between separate instances of this group spawning, in seconds. Does not affect people walking up and using nodes</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Instance_Cap</Name>
		<Type>Int</Type>
		<Display_Name>Max Active Groups</Display_Name>
		<Description>Maximum number of these groups that can exist in the world. Will stop people from walking up to use these nodes</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>MaxSpawns</Name>
		<Type>Int</Type>
		<Display_Name>Max Spawned People</Display_Name>
		<Required>false</Required>
		<Default>1</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Notoriety_Info</Name>
		<Type>Reference</Type>
		<Display_Name>Notoriety Event Type</Display_Name>
		<Description>Type of notoriety event that triggers this action node. Only set for notoriety-based action nodes.</Description>
		<Required>false</Required>
		<Reference>
			<File>action_node_notoriety.xtbl</File>
			<Type>Action_Node_Notoriety.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Min_Player_Rank</Name>
		<Type>Int</Type>
		<Display_Name>Min Player Rank</Display_Name>
		<Description>Minimum player rank for this group to be used(spawn, etc). Rank is 0-3. set to 0 if not set.</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		<MaxValue>3</MaxValue>
		</Element>
	<Element>
		<Name>GroupDisabled</Name>
		<Type>Selection</Type>
		<Display_Name>Group Disabled</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Stag_Node</Name>
		<Type>Selection</Type>
		<Display_Name>Stag Node</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Anti_Saints_Node</Name>
		<Type>Selection</Type>
		<Display_Name>Anti-Saints Node</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Action node groups</Name>
		</Category>
	</EntryCategories>
</root>