<root>
<Table>
	<Vehicle_Group>
		<Name>SUV</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Follow_Distance>11.5</Follow_Distance>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Height>1.1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.2</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.2</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>4</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Car - standard</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.8</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.25</Follow_Distance>
			<Follow_Height>0.6</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>3</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Van/Minivan</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>10</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.2</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Truck - big (semi cab)</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>12</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>3.0</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>1</Follow_Distance>
			<Follow_Height>7</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Station Wagon</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.9</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.75</Follow_Distance>
			<Follow_Height>0.6</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Truck - small (pickups)</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.8</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.65</Follow_Distance>
			<Follow_Height>0.7</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.8</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>cop car (old 4-door)</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Car - sports</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>6.5</Follow_Distance>
			<Follow_Height>0.3</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Car - big domestic</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.8</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.25</Follow_Distance>
			<Follow_Height>0.6</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Car - compact</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>0.8</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.25</Follow_Distance>
			<Follow_Height>0.6</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Truck - trailer</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Follow_Distance>14</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Trailers</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Follow_Distance>20</Follow_Distance>
			<Follow_Height>4</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Helicopter</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>12</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			<Min_Pitch>-37.5</Min_Pitch>
			<Max_Pitch>75</Max_Pitch>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			<Follow_Distance>15.0</Follow_Distance>
			<Follow_Height>0.0</Follow_Height>
			<Min_Pitch>-37.5</Min_Pitch>
			<Max_Pitch>75</Max_Pitch>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>-0.3</X>
				<Y>0.85</Y>
				<Z>-0.25</Z>
				</Lookat_Offset>
			<Follow_Distance>0.0</Follow_Distance>
			<Follow_Height>0.0</Follow_Height>
			<Min_Pitch>-45</Min_Pitch>
			<Max_Pitch>65</Max_Pitch>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Default_Time>20</Default_Time>
			<Stopped_Time>5</Stopped_Time>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.05</Ascention_Multiplier>
			<Ascention_Max>15</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Car - luxury</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7</Follow_Distance>
			<Follow_Height>0.8</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>El Train</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Follow_Distance>12</Follow_Distance>
			<Follow_Height>1</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Motorcycle</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>3</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Boat</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>3.35</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>13</Follow_Distance>
			<Follow_Height>2</Follow_Height>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>3</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Jetski</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.1</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>3</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	<Vehicle_Group>
		<Name>Airplane</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Primary_Camera_Angle>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.3</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>7.6</Follow_Distance>
			<Min_Pitch>-80</Min_Pitch>
			<Max_Pitch>80</Max_Pitch>
			</Primary_Camera_Angle>
		<Secondary_Camera_Angle>
			</Secondary_Camera_Angle>
		<RC_Camera_Angle>
			</RC_Camera_Angle>
		<Fine_Aim_Camera_Angle>
			<X>0.0</X>
			<Y>0.0</Y>
			<Z>0.0</Z>
			<Lookat_Offset>
				<X>0.0</X>
				<Y>1.2</Y>
				<Z>0.0</Z>
				</Lookat_Offset>
			<Follow_Distance>4</Follow_Distance>
			<Follow_Height>-1</Follow_Height>
			</Fine_Aim_Camera_Angle>
		<Camera_Follow_Aggression>
			<Sphere_Based>
				<Slerp_Value>5.0</Slerp_Value>
				<From_Sticky_Slerp_Value>5.0</From_Sticky_Slerp_Value>
				</Sphere_Based>
			</Camera_Follow_Aggression>
		<Camera_Swings>
			</Camera_Swings>
		<Camera_Sticky>
			<Speed_Threshhold>1.0</Speed_Threshhold>
			</Camera_Sticky>
		<Helicopter_Specific>
			<Ascention_Multiplier>0.0</Ascention_Multiplier>
			<Ascention_Max>30</Ascention_Max>
			<Ascention_Deadzone>2.86</Ascention_Deadzone>
			<Exit_Sticky_Speed>4.4704</Exit_Sticky_Speed>
			</Helicopter_Specific>
		<RC_Camera_Angle></RC_Camera_Angle>
		</Vehicle_Group>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Vehicle_Group</Name>
	<Type>TableDescription</Type>
	<Display_Name>Vehicle Group</Display_Name>
	<MaxCount>20</MaxCount>
	<Element>
		<Name>Name</Name>
		<Type>Reference</Type>
		<Display_Name>Group Name</Display_Name>
		<Description>Unique name of the vehicle used by the game.</Description>
		<Unique>true</Unique>
		<Default>NoName</Default>
		<Reference>
			<File>vehicle_groups.xtbl</File>
			<Type>Vehicle_Group.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Camera_Proximity_Lock_Y</Name>
		<Type>Float</Type>
		<Display_Name>Camera Proximity Lock Y</Display_Name>
		<Description>At a certain pitch between looking strait up (-1) and directly forward(0), stop moving the camera below the target but keep turning the camera's pitch upward</Description>
		<Required>false</Required>
		<Default>-1</Default>
		<MinValue>-1</MinValue>
		<MaxValue>0</MaxValue>
		<UseSlider>True</UseSlider>
		</Element>
	<Element>
		<Name>Primary_Camera_Angle</Name>
		<Type>Element</Type>
		<Display_Name>Primary Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Description>The position (offset from the center of the car) that the camera should focus on when tracking the vehicle.</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Description>The distance from the vehicle that the camera should stay.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Description>The height that the camera should maintain relative to the vehicle.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Min Pitch</Display_Name>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Secondary_Camera_Angle</Name>
		<Type>Element</Type>
		<Display_Name>Secondary Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Description>Secondary Lookat Offset, selectable by user.</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Description>Secondary Follow Distance, selectable by user.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Description>Secondary Follow Height, selectable by user.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Min Pitch</Display_Name>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>RC_Camera_Angle</Name>
		<Type>Element</Type>
		<Display_Name>RC Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Description>The position (offset from the center of the car) that the camera should focus on when tracking the vehicle.</Description>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Description>The distance from the vehicle that the camera should stay.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Description>The height that the camera should maintain relative to the vehicle.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Min Pitch</Display_Name>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Fine_Aim_Camera_Angle</Name>
		<Type>Element</Type>
		<Display_Name>Fine Aim Camera Angle</Display_Name>
		<Element>
			<Name>Lookat_Offset</Name>
			<Type>Vector</Type>
			<Display_Name>Lookat Offset</Display_Name>
			<Required>false</Required>
			<X>
				<Name>X</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</X>
			<Y>
				<Name>Y</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Y>
			<Z>
				<Name>Z</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Z>
			</Element>
		<Element>
			<Name>Follow_Distance</Name>
			<Type>Float</Type>
			<Display_Name>Follow Distance</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Follow_Height</Name>
			<Type>Float</Type>
			<Display_Name>Follow Height</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Min_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Min Pitch</Display_Name>
			<Description>The lowest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Max_Pitch</Name>
			<Type>Float</Type>
			<Display_Name>Max Pitch</Display_Name>
			<Description>The highest angle the camera can move while in this vehicle</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Follow_Aggression</Name>
		<Type>Element</Type>
		<Display_Name>Camera Follow Aggression</Display_Name>
		<Element>
			<Name>Position_Based</Name>
			<Type>Element</Type>
			<Display_Name>Position Based</Display_Name>
			<Description>Use a position based following technique where the camera moves toward the target position based on the targets direction of travel and is pushed to a constant distance from the target.  This is the same system used in SR1.</Description>
			<Required>false</Required>
			<Element>
				<Name>Swing_Rate_Fwd</Name>
				<Type>Float</Type>
				<Display_Name>Swing Rate Fwd</Display_Name>
				<Description>How fast (secs) that the camera attempts to return to the default position after manual control has stopped.</Description>
				<Default>3.0</Default>
				</Element>
			<Element>
				<Name>Swing_Rate_Rev</Name>
				<Type>Float</Type>
				<Display_Name>Swing Rate Rev</Display_Name>
				<Description>How fast (secs) that the camera attempts to return to the default position after manual control has stopped.</Description>
				<Default>3.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Fwd</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Fwd</Display_Name>
				<Description>How fast(secs) the camera transitions back to default position after manual control</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Rev</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Rev</Display_Name>
				<Description>How fast(secs) the camera transitions back to default position after manual control</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Heading_Retention_Normal</Name>
				<Type>Float</Type>
				<Display_Name>Heading Retention Normal</Display_Name>
				<Description>The percent of the old heading to retain when not turning.  Use this if you need the camera to follow behind the vehicle slower than normal.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Heading_Retention_Turning</Name>
				<Type>Float</Type>
				<Display_Name>Heading Retention Turning</Display_Name>
				<Description>The percent of the old heading to retain when turning.  Use this if you need the camera to follow behind the vehicle slower than normal.</Description>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Sphere_Based</Name>
			<Type>Element</Type>
			<Display_Name>Sphere Based</Display_Name>
			<Description>Use sphere based following technique rather than the conventional vector based.  Should be used for vehicles which have cameras which should be positioned behind them rather than in the direction the vehicle is traveling.</Description>
			<Required>false</Required>
			<Element>
				<Name>Slerp_Value</Name>
				<Type>Float</Type>
				<Display_Name>Slerp Value</Display_Name>
				<Description>Higher values yield a tighter following.</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>From_Sticky_Slerp_Value</Name>
				<Type>Float</Type>
				<Display_Name>From Sticky Slerp Value</Display_Name>
				<Description>Higher values yield a tighter following.</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Min_Angle</Name>
				<Type>Float</Type>
				<Display_Name>Min Angle</Display_Name>
				<Description>The smallest allowable angle when turning in degrees per second</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Swings</Name>
		<Type>Element</Type>
		<Display_Name>Camera Swings</Display_Name>
		<Element>
			<Name>Powerslide</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		<Element>
			<Name>Nitrous</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		<Element>
			<Name>Burnout</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>offset</Name>
				<Type>Vector</Type>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>slerp</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Roll</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>swing_heading</Flag>
				<Flag>swing_pitch</Flag>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>Camera_Sticky</Name>
		<Type>Element</Type>
		<Display_Name>Camera Sticky</Display_Name>
		<Description>Determines values for how long after the player has stopped moving the camera that it returns to it's default position.</Description>
		<Element>
			<Name>Default_Time</Name>
			<Type>Float</Type>
			<Display_Name>Default Time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Stopped_Time</Name>
			<Type>Float</Type>
			<Display_Name>Stopped Time</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Speed_Threshhold</Name>
			<Type>Float</Type>
			<Display_Name>Speed Threshhold</Display_Name>
			<Description>The speed (mps) at which the default time is used rather than the stopped time</Description>
			<Default>1.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>Helicopter_Specific</Name>
		<Type>Element</Type>
		<Display_Name>Helicopter Specific</Display_Name>
		<Element>
			<Name>Ascention_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Multiplier</Display_Name>
			<Description>Determines how quickly the ascention camera reaches the max.  Ascention speed is based on velocity.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Ascention_Max</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Max</Display_Name>
			<Description>The maximum ascention angle, in degrees</Description>
			<Default>30</Default>
			</Element>
		<Element>
			<Name>Ascention_Deadzone</Name>
			<Type>Float</Type>
			<Display_Name>Ascention Deadzone</Display_Name>
			<Description>only do ascention camera if the putch is above this value</Description>
			<Default>2.86</Default>
			</Element>
		<Element>
			<Name>Exit_Sticky_Speed</Name>
			<Type>Float</Type>
			<Display_Name>Exit Sticky Speed</Display_Name>
			<Default>4.4704</Default>
			</Element>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>