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		<title>RULES OF FAIR ROLEPLAY - Revision history</title>
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		<updated>2026-07-30T21:53:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.marrowproductions.com/neotokyo/index.php?title=RULES_OF_FAIR_ROLEPLAY&amp;diff=988&amp;oldid=prev</id>
		<title>RoadbusterNT at 17:07, 19 May 2016</title>
		<link rel="alternate" type="text/html" href="http://www.marrowproductions.com/neotokyo/index.php?title=RULES_OF_FAIR_ROLEPLAY&amp;diff=988&amp;oldid=prev"/>
				<updated>2016-05-19T17:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:07, 19 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; COLOR=&amp;quot;#ff0000&lt;/del&gt;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;RESPECT: First and foremost.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;p&amp;gt;RESPECT: First and foremost.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;2&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;/font&lt;/del&gt;&amp;gt;&amp;lt;p&amp;gt;Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;p&amp;gt;Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In short: Ask, don't tell. People answer better than they follow orders.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;In short: Ask, don't tell. People answer better than they follow orders.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&lt;/del&gt;&amp;lt;font SIZE=&amp;quot;4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; COLOR=&amp;quot;#ff0000&lt;/del&gt;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;REACTION: Let it happen.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;p&amp;gt;REACTION: Let it happen.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt;&lt;/del&gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting. &amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&lt;/del&gt;&amp;lt;font SIZE=&amp;quot;4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; COLOR=&amp;quot;#ff0000&lt;/del&gt;&amp;quot;&amp;gt;&amp;lt;p&amp;gt;POWERS: To push or not to push?&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;font SIZE=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;p&amp;gt;POWERS: To push or not to push?&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt;&lt;/del&gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RoadbusterNT</name></author>	</entry>

	<entry>
		<id>http://www.marrowproductions.com/neotokyo/index.php?title=RULES_OF_FAIR_ROLEPLAY&amp;diff=987&amp;oldid=prev</id>
		<title>RoadbusterNT: Created page with &quot;&lt;b&gt;&lt;font SIZE=&quot;5&quot;&gt;&lt;p ALIGN=&quot;CENTER&quot;&gt;RULES OF FAIR ROLEPLAY&lt;/p&gt;   &lt;font SIZE=&quot;4&quot; COLOR=&quot;#ff0000&quot;&gt;&lt;p&gt;RESPECT: First and foremost.&lt;/p&gt; &lt;font SIZE=&quot;2&quot;&gt;&lt;/font&gt;&lt;p&gt;Everything in Role...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.marrowproductions.com/neotokyo/index.php?title=RULES_OF_FAIR_ROLEPLAY&amp;diff=987&amp;oldid=prev"/>
				<updated>2016-05-19T17:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;b&amp;gt;&amp;lt;font SIZE=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;p ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;RULES OF FAIR ROLEPLAY&amp;lt;/p&amp;gt;   &amp;lt;font SIZE=&amp;quot;4&amp;quot; COLOR=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;p&amp;gt;RESPECT: First and foremost.&amp;lt;/p&amp;gt; &amp;lt;font SIZE=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;Everything in Role...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;font SIZE=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;p ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;RULES OF FAIR ROLEPLAY&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font SIZE=&amp;quot;4&amp;quot; COLOR=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;p&amp;gt;RESPECT: First and foremost.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;font SIZE=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;Everything in Roleplaying should start with respect. Respect the wishes of others to the most of your ability. In turn, they will respect yours. Before you go attacking/seducing/transforming/cursing someone, have the decency to ask first unless it's ICly evident that's what they want. This is especially important in the case of putting limitations on someone, like draining chi or putting down curses. They're more likely to go along with it when you give them the option. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In short: Ask, don't tell. People answer better than they follow orders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font SIZE=&amp;quot;4&amp;quot; COLOR=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;p&amp;gt;REACTION: Let it happen.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;Try to give people time to respond to things you do. There are some people that have been known to walk into a place, yell at someone, attack, and then leave in a huff because the person they assaulted didn't type a reply in 30 seconds. Not everyone types fast, some people go back to check spelling, and a good many prefer long-winded descriptive poses. When you say and do your piece let them say and do theirs. This goes for all things, not just fighting. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font SIZE=&amp;quot;4&amp;quot; COLOR=&amp;quot;#ff0000&amp;quot;&amp;gt;&amp;lt;p&amp;gt;POWERS: To push or not to push?&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;p&amp;gt;It's a good bet that if you play a character, you play a character with some sort of power or ability. These can range from cooking ability to fighting prowess. But it's important to remember: You're not perfect. Whether it's strength or speed, lasers or shields, you've got limits. I can't stress this enough, especially in a place with this many original characters. Even Ranma gets beaten every now and then. Know your limits. Sometimes you can't win. Nobody likes to lose, but no matter how hard Godai fights to defend Kyoko, he couldn't beat Vegeta. If you use a power on someone and they just brush it off, ask if they know what they're dealing with. Give an example of your strength. If any doubt exists as to whether or not something is possible, find a mediator. If you don't have time, let it slip and bring it up later.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>RoadbusterNT</name></author>	</entry>

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