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==The Boardwalk== | ==The Boardwalk== | ||
+ | [[File:Boardwalk.jpg|400px|thumb|right|The Boardwalk]] | ||
The Boardwalk is one of the more common locations for pickup social scenes. | The Boardwalk is one of the more common locations for pickup social scenes. | ||
===In Game Description=== | ===In Game Description=== |
Seaside Road runs from the wall to the Badlands in the north, through the Boardwalk, to far to the south.
There are two rooms in game labelled 'North Seaside Road'. This is the northern of the two.
You've definatly crossed over to 'the wrong side of the tracks' now. There's some trash in the streets, nobody seems to be outside in groups less than 3.... the groups either being homeless huddled in allyways, or people in gang colors. Lucky for you this appears to be neutral ground. Nearby buildings seem almost barren. However, one building stands out, seeming rather lively. It's walls are spraypainted in clashing colors, and people seem to gravitate to the entrance to just hang out, and maybe hope to get let it. Above the double doors are florescent neon lights shaped like cat eyes and whiskers, along with the words 'The Cat's Meow' in bright green.
There are two rooms in game labelled 'North Seaside Road'. This is the southern of the two.
This stretch of road is surprisingly quiet considering its close proximity not only to the mall, but to the boardwalk a brief trek south of here. To the east, the road overlooks a stretch of beach and the sea beyond it. North of here, things seem a little darker, and the dull murmur of loud music competes with the hum of activity from the boardwalk.
The Boardwalk is one of the more common locations for pickup social scenes.
On a good day, the boardwalk is filled with happy beachgoers and vendors of everything from snacks to souvenirs. The wooden walkway stretches out along the length of the beach, and offers a great vantage point from which to watch the surf.The constant rythm of the surf provides a constant background music of sorts, and one can't help but relax and enjoy the warm rays and friendly atmosphere. To the east is a flight of steps which lead down to the warm sand. Further down are two identical sets of steps, evenly spaced to allow easy access to the beach.
There are three rooms in game labelled South Seaside Road. This is the northern of the three.
A quiet, seaside road. Traffic is surprisingly light at all hours of the day, and the gentle whisper of the sea can be heard even from here. What makes the light traffic an even bigger suprise is the new Amusement park opened up here.
There are three rooms in game labelled South Seaside Road. This is the center of the three.
A quiet, seaside road. Traffic is surprisingly light at all hours of the day, and the gentle whisper of the sea can be heard even from here. The road leads past a tall elegant gate as it continues winding to the south.
There are three rooms in game labelled South Seaside Road. This is the southern of the three.
The seaside road stops here, becoming little more than a packed dirt road, the east side of which drops off steeply into the ocean far below