Keystones and Their Powers
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Collect your Duel cards. This Keystone allows you to Dice Duel with Soul Rangers.
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Power to roll one or two dice.
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Power to pass through a Gate then reposition it.
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Power to release yourself from a Black Hole. If Banished, you must still move to the closest Black Hole.
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Power of Flight. If you land on a Compass, you can now move to any other unoccupied Compass.
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'Occupation' - Force a Harbinger to return a Keystone of your choice to the place they found it if you land on them
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